anyway.



thread: 2005-11-10 : Open House: Ask a Frequent Question...

On 2005-11-16, Vincent wrote:

Troy: Can you recomend some good exemplar games for Gamism, Simulationism, and Narrativism?

VERY problematic. You're asking me to walk out into the minefield.

Dogs in the Vineyard, played straight, will give you narrativist play. Kill puppies for satan, played straight, will give you simulationist play. I haven't designed an RPG that'll give you gamist play; I look to non-rpgs for my step-on-up fulfillment.

And here's me: kaBOOM!

Sometimes seeing examples helps cement me in a concept.

Game texts aren't good examples of the creative agendas. It's differences in the play of them that makes Dogs narrativist and puppies simulationist.

It's possible for some people to read a game text and see the play that'll follow. I'm no good at it at all, but some of the Forge folks have a gift for it - Ron especially, which you'll see bright and clear if you follow his Ronnies feedback posts.

All of which to say - if you want to learn the CAs, there are far better ways to go about it than reading game texts.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":