anyway.



thread: 2005-11-10 : Open House: Ask a Frequent Question...

On 2005-11-17, Collin M. Trail wrote:

It seems like in many games I've run, the players don't play their characters with much plausibility- there doesn't seem to be respect for the internal integrity of the characters or setting. For example, some players will have their characters disregard social consequences or influences. I'd like a system which encourages more verisimilitude in this regard. But it seems like mechanics which force more reasonable reactions risk interefering with the players ability to make a statement. Can you see any way out of this dilemma?



 

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