anyway.



thread: 2005-11-10 : Open House: Ask a Frequent Question...

On 2005-11-17, Collin M. Trail wrote:

Not actively.

I run a lot of games, and play in a few, and I find understanding this design theory helps me do both better. Furthermore, I frequently tweak existing systems or design simple systems from scratch when I run games, which isn't maybe as serious as designing a game for public consumption, but seems to use the same principles, just with further constraints set by either the game system I'm working from, or the time limitations of making something from scratch for just a single game. I might be designing one of these mini-systems for a three session game in a couple of months.

I also have some ideas for more serious projects, but I'm not sure I'm ready to make the time commitment to do them well, and I only have the kernel of ideas, so I'm not sure how to get started. I'm kind of hoping further inspiration will come if I let the ideas percolate a little more. But they aren't a really active project right now, more something on the back burner.



 

This makes VB go "Cool! Thanks."

This makes Isk go "How to get started:"
Submit a Ronnie! The 24hr "competitive" process is a fantastic stimulus to actually producing (in my case about half of ) a game. Honestly, it's one of the most rewarding things I've done in a long while. Sod the competition, the feedback alone is worth the time and sleep.

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