anyway.



thread: 2005-06-06 : Immersion, Rewrite

On 2005-06-08, Vincent wrote:

Tim: in all roleplaying ever everywhere, your character is communal property. We designers have to figure out how to work productively with that fact. The historical solution - "pretend it's not true" - will take us only so far.

As it happens, the Mountain Witch's trust mechanism is an example of just what I mean. When you increase or decrease your trust toward my character, you affirm that you've been paying attention to my character, you get what I'm doing with him, and you're committed to me carrying through. "Your portrayal of that character of ours is just right," you're saying. "I'm glad you're the one making decisions about who he is and what he does. Carry on with my blessings!"



 

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