anyway.



thread: 2005-06-07 : Periodic Refresher

On 2005-06-07, xenopulse wrote:

Great stuff here, Vincent.

I totally dig the value this has for analysis of freeform play as well. Principled choices in the freeform environments I am used to are things like character ownership and certain social norms with regards to what's valuable input, whereas most conflicts are resolved ad hoc. Gamist-oriented players always try to push for conflict principles, because then they have something substantial to judge competitive activities by; but they frequently become highly frustrated because other people just don't want to agree on principles that diminish their character ownership.

- Christian



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":