thread: 2005-06-07 : Periodic Refresher
On 2005-06-08, Tobias wrote:
Sure.
Take Settlers of Catan. Initial town setup is supposedly only based on your own determination of strategic value as well as responding to opponent's placement strategy. Table-talk (pulling the wool over other's eyes, trying to steer others), however, is already majorly into effect at this point. Deviating from the optimal strategy (that you play so often) if it's a low-stakes game is another option. Taking into account the other player's skill (both as a warning, or a sign to relax). All things that are not procedurally mentioned, but they have their effect.
Jokes about how the game is about shoarma/shwarma (a type of food), about your poor sheep being stolen or you having a flock you're unable to unload. Written nowhere, happens a heck of a lot with a lot of different players.
Monopoly's another common example, I guess. I don't know that street trading is mentioned formally anywhere, but many 'it's ok like this' deals happen in Monopoly.
The CCG I play is called Vampire: The Eternal Struggle. It's a cardgame based on an RPG - but there's no roleplaying involved in the game. Often, a player will speak or act 'in character', though (to general amusement).
This what you meant?