thread: 2006-01-05 : I suspect but can't prove...
On 2006-01-05, John Laviolette wrote:
Hmmm. So you want player ownership of characters, but with required interference from other players? Something like the way InSpectres players can add traits to someone else's character in a confessional, but you don't want it to be optional?
OK. I can see that you will need two things in this theoretical game:
(1) Make the only way to gain bonus dice on a resolution roll be "adding traits to other characters". The other players have no say-so; the only limit on how you change another character is knowledge that you'll get yours, soon.
(2) If it's a Narrativist game, the moral issues addressed aren't owned by the characters, but by the setting, so you don't feel like changes to your character screw over your ability to address premise. If it's Gamist, the tactical options aren't defined by your character, but by something else, so you don't feel like your tactical options can be hosed arbitrarily by other players.
The way I see it, #1 is easy to do; it's #2 that's going to require lots of design skills.