thread: 2006-01-05 : I suspect but can't prove...
On 2006-01-05, Matt Wilson wrote:
You know, I think that games using relationship mechanics already do this in a particular way. If my character loves your character, and you get a bonus die from me if I think our love is involved, that means I have some control of your character, because you'll be thinking about whether it's worth doing a particular thing to get that extra die.
Or is that not ownershippy enough?