anyway.



thread: 2006-01-05 : I suspect but can't prove...

On 2006-01-05, Matt Wilson wrote:

You know, I think that games using relationship mechanics already do this in a particular way. If my character loves your character, and you get a bonus die from me if I think our love is involved, that means I have some control of your character, because you'll be thinking about whether it's worth doing a particular thing to get that extra die.

Or is that not ownershippy enough?



 

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