anyway.



thread: 2006-01-05 : I suspect but can't prove...

On 2006-01-07, joshua m. neff wrote:

Another less radical example:

In Weapons of the Gods, the players can spend character points to buy into "loresheets," setting bits that include both history and future possibilities. So, you can spend points to make your character's destiny "To find the Five Devils Sword." Now, it's my understanding (I don't own nor have I read the game yet) that you can spend your points to buy into loresheets for other PCs. So I could, say, spend points so that Vincent's character is destined to find the Five Devils Sword, regardless of whether Vincent was planning on that or not.

Is that an example of what you're talking about, Vincent?



 

This makes JK go "Not WotG"
Weapons only lets you buy Lore or the abilities (enganglement, Victory, backgrounds) for your own PC. OTOH, the WotG Secret Arts mechanics do give you an interesting way to mess with other PCs -- have your character create or "discover" a condition that gives them a benefit (or avoids a penalty) whenever they act in a specific way. '"Here, have +2 to your melee (sword) s!kill! But...only while you're in love with that nobleman's daughter and showing it.

This makes jmn go "Really?"
I swear that Brad Elliot or someone else on RPGnet gave examples of loresheets where one player bought some destiny for another player's character. Oh, well. The Secret Arts thing is cool, though.

This makes SS go "Mm."
It's posible that Rebecca Borgstrom (who wrote the Secret Arts and other good bits) might have suggested that, but I would be surprised - intensely so - if Brad had done; his attitude toward player interaction doesn't seem friendly to that vibe.

This makes JN go ""Sorta""
It actually depends. Some Secrets on the Lores are for *you*, some aren't. The mechanic joshua mentioned exists, and interpreting the text liberally so it can happen more often would do no mechancical harm. Personally when I write Lores (some of which are semi-official), I always include Secrets that are either explicitly about other characters or could be used either way.

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