thread: 2005-06-07 : Periodic Refresher
On 2005-06-08, Vincent wrote:
Matt, good question about the chess timers.
Anyhow, that's the least interesting picture in the lot, the "ideal play" one.
What I want is confirmation that everyone gets that when I say rules, as in "the rules create a social dynamic" or "rules can contribute to immersion," I'm talking about the red outline. The stuff we actually do that's principled, whether it comes from some game text or not.
Christian: "Principled choices in the freeform environments I am used to are things like character ownership and certain social norms with regards to what's valuable input..."
Exactly. Freeform play might have just as many rules as by-the-book play, especially if the freeform play is based on solid underlying principles. (With me, Jonas?)