anyway.



thread: 2006-01-05 : I suspect but can't prove...

On 2006-01-08, Lisa Padol wrote:

Hm. After telling Josh that I felt about the same way as in the example with the remote, and that the kind of game Vincent is describing is the kind that I'd probably play once or twice, at conventions, or as a one-off, but never as a regular thing, I came up with an example of something that does fit was he's talking about.

This is The Letter Game. Okay, in many varieties, each person technically has one PC, but part of the point is that each player is, to be technical, Making Up Shit about the other players' PCs. E.g.:

"So, tell me about that mini-tornado you created today."

(Actual example, and the player in question had no problem with someone else deciding her character had done that.)

Or, "Today, I saw Robert, that boy you're in love with, kissing another woman. Cousin, what shall we do?"

Okay, so the player to whose character this is addressed now knows:

"My" PC has a cousin, who's writing the letter (or sending the email, or whatever), someone the cousin at least thinks the PC is in love with, and this guy or someone whom the cousin could mistake for this guy was kissing someone else.

Side note: This feels to me Completely Different from a lot of other examples of what Vincent is talking about, and fits into Lisa's Definition of RPGs in ways that other games don't. This does say more about me than about RPGs, and is noted here primarily as a data point.



 

This makes JK go "letter game=improv"
They both have a single formal rule -- "no blocking".

This makes...
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