anyway.



thread: 2006-01-05 : I suspect but can't prove...

On 2006-01-10, TonyLB wrote:

Actually, I'm not prepared to say that any of these things are "more important" than the other.

Right now I'm trying to limit myself to pointing out that there is one god-awful tangle of things, all connected to each other and influencing each other, all called "playing your character" ... and that right now we don't have much sense of how to isolate them, or what they do in isolation.

Like, traditional GM-roles:  we know about providing adversity to other players.  We can look straight at that and say "This is what that looks like, completely divorced from the question of who has control of the world, completely divorced from the question of where the buck stops on the rules, completely divorced from the question of who has the most resources to establish story."

Personally I can't, yet, look at "Who makes decisions for the character?" and easily divorce it from things like "Who narrates how the character does what they do?"  They're clearly (to my mind) different things, but all my past experience is in games where they were always aligned.  I've got no experience of what it would be any other way.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":