thread: 2005-11-10 : Open House: Ask a Frequent Question...
On 2006-01-10, Vincent wrote:
Troy: "Can a group playing in a Gamist agenda examine a moral crisis at the same time? Or does that slam it into a Narrativist agenda? Or am I just speaking way too much in generalities for you to give a precise answer?"
1) I can read your question thusly: can gamist play address premise? The answer is: no. I mean, monkeys might fly out my butt, too, but don't hold your breath waiting.
2) Or I can read it thusly: can play with moral content fuel step on up? The answer is: I expect so, but I'm not the guy to ask. It'd mean that the moral content is compelling primarily for, I dunno, who gets to answer it, not for what the answers turn out to be. A Trivial Pursuit of the conscience; a game about morality where you don't judge, you win.
3) Or thusly: can crunchy tactical play address premise? The answer is: yes, absolutely. What you're doing there is conflating a crunchy, tactical technical agenda with a gamist creative agenda.
Check out this post by Ron, while you're here: Re: [October's Shadows] Ronnies feedback. It'll help make clear the difference between crunchy gamist and crunchy narrativist play.
4) Or you might, in fact, be asking some other question entirely. Ask again, using more words!
This makes TC go "Wow..."
Great answer! That is exactly addressing my question. Thanks Vincent!