thread: 2005-06-07 : Periodic Refresher
On 2005-06-08, Neel wrote:
Oh there are house rules for chess all over the place. As Matt notes, there's speed chess, and then there's also giving up pieces to equalize things for players of different skill levels, etc.
Also, another example for a Magic game might be a consensus to avoid blue(?) decks—IIRC, that's the color that contains a bunch of countermagic effects, so that the net effect of playing one is that neither you nor your opponent ever do anything flashy.
Finally, Vincent, I think that one of the weird things about rpgs is that the imagined content of play can be part of the form of the rules. So, if you're playing radioactive gunslingers wandering a postapocalyptic wasteland, then one PC obviously can't file a lawsuit against another. There's a feedback between imagined stuff and rules procedures, to the point that the line between them is blurry at best.