anyway.



thread: 2006-01-10 : Pulling Coplayers In

On 2006-01-11, Metal Fatigue wrote:

Actually, Brand, if the community is ever to arrive at a consensus on what the words "push" and "pull" mean, this is precisely the kind of discussion we need to be having. We just need to be civil about it.

My opinion follows.

Tony, I have to agree with Brand: your example illustrates push, not pull. When you're "pegging" someone, when you're surprising them with something that they did not originate, that's push. It doesn't matter whether your push is based on hard mechanics or on careful analysis of the player's psychology, it's still push.

Now, if the other player had said "My character's relationship with the Princess is open to redefinition," or used a System flag to indicate the same thing, and then you say "OK, you're in love with the Princess," that's pull. Why is it pull? Because the other player has created a hole, and you're filling the hole.

I think a pull with non-zero boo-yah factor would be like this: "So you pull the Princess close and kiss her, huh? OK, I walk in on the two of you embracing. What do I do next? You tell me! BOO-YAH!"



 

This makes BR go "Oh yea, I wasn't pissed, I was just withdrawing temporarily to think"

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