anyway.



thread: 2006-01-05 : I suspect but can't prove...

On 2006-01-11, Joshua Kronengold wrote:

To look at BL's comment first—portrayal is -one- form of power—
it's a form of narrating power, if nothing else.  But note the acting
comment above—at it's least, the player portraying a character might
have to recite others' lines, take others' direction on actions and even
have to redo a scene until a "director" was satisfied with it.  I don't
know how far one wants to push this—in general, local control is very
important, so the player portraying a character should have power over
the character's internal state and diorected actions; doing so is simply
more efficient and effective.  But it's possible.

I'm going to take a tangent off this, however, to lay out some ideas.
Rather than simply reverse sacred cows (as Sidney suggested), I'd rather
get rid of them entirely—determining control via an entirely
different mechanism than traditional gaming uses, but in a way that can
(but doesn't have to) even result in the power division seen in
traditional gaming...but doesn't have to.

My tangent got long, so you can find it here



 

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