anyway.



thread: 2005-06-07 : Periodic Refresher

On 2005-06-08, Neel wrote:

Vincent: I think they're actually, genuinely interdependent. The rules are how the players come to an agreement about what happens in the narrative, and if the procedure that the players to decide what happens references the imaginary stuff, then the imaginary stuff helps form the procedures of play.

Eg, if the characters are in a big city (an imaginary fact), then a player may have her PC files a lawsuit (the player doing something real that changes the imaginary setting). Conversely, if the characters are in the Amazon (a different imaginary fact), then that same player cannot say that her PC files a lawsuit. The procedures of play—what is and isn't acceptable to the players—depend upon the imaginary stuff.

Clearly, you can say this is an instance of the non-dependent rule "don't have your character do stuff outside the preagreed bounds (of theme, causality, tone, whatever)", but I don't want to do that because it squashes a lot of distinctions that are important to me into a single pile—what I'm interested in is precisely the interplay of the fiction and the actuality.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":