anyway.



thread: 2006-01-11 : Two kinds of me

On 2006-01-11, Mark W wrote:

Theory only makes sense in the context of actual games. The games are the theory.

Theory: "Here's what happens during play"
Design: "Here's how I think I can make it happen better/differently/in this specific way"
Play: "Did it work?"

You can't get to Play from Theory without Design.

Of course, you need to jettison the professionalist notion that only "Some published thing you can buy" counts as Design. As soon as you tinker with "how do I think I can change what happens?", you're doing design.

Or am I completely missing VB's point?



 

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