anyway.



thread: 2006-01-10 : Pulling Coplayers In

On 2006-01-11, Metal Fatigue wrote:

Okay, I want to take this comment out of the margin and put it front-and-center. When we say "push" and "pull," are we talking about ephemera, or techniques?

It seems to me that Vincent and Mo are using the words principally to refer to ephemera, and Ben explicitly says he means techniques. I think it makes more sense to say that they're ephemera, that they happen, and maybe move on to a discussion of what techniques we can use to encourage pull.

Which is not to say that pull is always what we want to encourage???as Lisa points out, a lot of recent games derive their power and engagement from cool kinds of push. But we ("we" being the design-theory community) now have a good start on techniques to manipulate and channel push play, and we know little about techniques for pull play.



 

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