anyway.



thread: 2006-01-10 : Pulling Coplayers In

On 2006-01-12, Brand Robins wrote:

I am, by the end of the week, going to be trying to do a Yud's dice article about pull/push, game theory, aikido and Capes (a very aikido game) as a follow up to things said here and on Sin Aesthetics. I'll try to deal with the issues Tony raised, the differences between game logic and social space, and the now infamous "place to fall into" issue.

Mo has said she's going to do a follow up about actual play and the use of pull in game. Hopefully between the two posts we'll be able to clear up the things we were talking about with pull in the first place.

For now, let me say that one of the things I think is going on is that everyone in the discussion is talking about pull/push on different levels. Mo was talking about it at the social level, as a rhetoical stance that people take towards the power dynamic of game. It then quickly moved into discussion of techniques and ephemera that enable such a stance, and from there into the underlying logic of game theory. Then Vincent moved it another step over, taking it into playerful play and the group dynamics thereof, and came up with a brilliant idea based thereon—which because we weren't on the same page at the start hasn't gotten proper discussion in this thread, I think.

As a result, a lot of us are talking about slightly different levels of things. No wonder there is confusion.



 

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