thread: 2006-01-12 : A third kind of me
On 2006-01-13, Vincent wrote:
Charles, I want to check something out here. This of yours:
I think part of the origin of push heavy mechanics is that mechanics (particualrly with a "say yes or roll the dice" rule) are about handling potential failure situations (game failure, not character failure). While pull dynamics have their own form of failure, it isn't as dramatic a failure as bad push mechanics. Also, I think push is harder to do without mechanics, as pull is about agreement, while push is about disagreement.
Reads to me as the same sentiment as this of mine:
RPG rules [are] for gaming groups who [can't] figure out how to work together
Do you mean something different?