thread: 2006-01-13 : Push and pull aside, co-ownership
On 2006-01-13, Mo wrote:
For 3...
It does depend on presentation, it also depends on the emphasis in play.
If it goes like this:
1.) enter into the conflict
2.) create a flashback to get die resources
3.) get the die resources
4.) play the conflict out
5.) use the die resources in resolution
Then it really doesn't feel like a forgone conclusion at all, the flashback is an additive to the play, not the sum total of the play. The flashback serves to enhance the present both for story interest and mechanically rather than to replace or predetermine the play.