anyway.



thread: 2006-01-13 : Push and pull aside, co-ownership

On 2006-01-13, Levi Kornelsen wrote:

Yes...  Sort of.

In general, an example like this needs enough of an imaginary context for me to imagine it actually playing out before I can weigh it.  When I try to do that, hitting problems because of the imaginary players in my head just happens.

Thus, I often need to solve some of those problems - in effect, design a bit of the surrounding architecture of the nonexistent game in order to appreciate the example.

In that context, it *became* helpful to me, personally, to reference that player, but not until after I actually got hold of them and asked them what their objection would be.

So...  Uh, I'm not sure what the logical result of this line of thought is.



 

This makes LBK go "Uh, this was a respose to Vincent. Sorry about the placement."

This makes VB go "I dig!"
We all hit the recalcitrant player in our head. What I'm asking you to do is, do the work, hit the problem and get past it, and then join in!
I feel comfortable asking this of you because I do it myself, every time.

This makes LBK go "Deal."
This, I can do.

This makes...
initials
...go...
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