anyway.



thread: 2005-06-03 : The Subtle Rules

On 2005-06-03, ScottM wrote:

I think this is a tangent from your main point, but I find it interesting. I was >this close<. Every single time, everybody who lost was >this close<.

It's not the core principal of many games, but closed end games seem like they should encourage this feeling.  For example, in

My Life With Master

, most players who want a shot at the Master should be close to the point where their characters could challenge the Master. It's even better if there are multiple characters who could... but they're holding off for some reason.

[Removed a further, stranger, tangent. This struck a chord with me for some reason.]



 

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