anyway.



thread: 2005-06-03 : The Subtle Rules

On 2005-06-03, ScottM wrote:

I'll cheer on the call to play games.  We do board games once a week, and there's a lot of strategy and cool elements that seem ripe for the stealing. Heck, a simple trade sub-system like Settlers of Catan could be a great element in a game—do you give/trade/lend something that helps someone else at the cost of delaying your own progress? Can you make a win/win trade, corner a rare resource?  I could see an RPG using just that subsystem to really underline some issues.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":