thread: 2006-01-17 : More Character Co-ownership
On 2006-01-17, Piers wrote:
That depends on how cues are coordinated with the fiction in the game. (Of course.)
But, as it stands in the first example the player gains dice when he/she wants them, by ceding control over the backstory. In the second, the player (potentially) keeps control over the fictive backstory, but cedes control over when he/she gets extra dice to use now.
(Controversy warning:) One way to see this is, in both cases, is as trading off the acquisition of push resources for a chance by other characters to pull you in a particular direction. In the first case, you choose when you want resources to push with, in return for giving the other player the ability to make backstory which may pull you in some direction. (You can choose to ignore it, to some degree, if you want.) In the second, by allocating dice to particular characters, the other player pulls you in a certain direction. If you respond, you get push resources for that situation.