anyway.



thread: 2005-11-10 : Open House: Ask a Frequent Question...

On 2006-01-18, Ninja Monkey J wrote:

Actually, V., I'd kinda like those examples. (... and though I think IIEE is a valuable concept, I think the term is just terribly hard to understand) Tell me what of this makes sense to you:

Intent: FitM; A game of politics, where changing minds is the currency. You clash whenever someone wants to do something you don't want them to do, so you roll and allocate dice toward what the character feels. FatE; first, you do all your court stuff freeform, then modifiers are set when the players want their characters to consider a course of action.

Initiation: FitM; A duel system where the moves you have available are dictated by the die roll. FatE; choose your maneuver from the list on your character sheet (... and roll for success under Execution).

Execution: FitM; you roll the dice and determine from them what your character can do this turn. FatE; you do something, then roll dice to see if it happens.

Effect: FitM; roll based on the effects you want and can ask for, then choose the effects you want. FatE:Decide what you want to happen, then roll dice to see if it happens.

I don't know if any of this is too terribly accurate, though it feels OK.

Troy, there are a lot of arrows. Consider that you can have a cycle of I1, Fortune, I2, Fortune, E1, Fortune, E2, Fortune if you want. You can take Fortune out of any of those spots, and as long as at least one remains, you still have a resolution system.

Shock: 0.2.0 is pretty explicit about this, actually.



 

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