anyway.



thread: 2006-01-17 : Hurt and Abandonment

On 2006-01-19, timfire wrote:

I question whether its the responsibility of the designer. To me, NGH vs IWNLY sounds like a solidly social contract level issue.

That said, I question how much power a designer truly has to influence social contract. And that's not just me being reactionary. I've thought alot about exactly how much influence I, as a designer, truly have while writing tMW.

BTW, could you, Vincent or anybody else, give an example of a game that is "systematically incapable of hurting"? I have a hard time picturing a game that would be "incapable" of either NGH or IWNLY.



 

This makes TLB go "Capes"
Capes sessions die quick, painful deaths when people try to play them NGH. I suspect this is also true for My Life with Master, kill puppies for satan and possibly Dogs. Though, of those three, I suspect only MLwM has the gaming session collapse in a death-spiral as quickly as Capes. Ain't that something to be proud of?

This makes TLB go "Oh, and Toon"
On the side of one that comes very, very close to being systematically incapable of hurting players in any way.

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