anyway.



thread: 2006-01-19 : Shock: and Conflict Creation

On 2006-01-19, Vincent wrote:

Lisa: In fact that very example figured in our discussions last night.

Personally, I see that as a fallback in Primetime Adventures - it's good to have it there in case of some given conflicts. If it were the primary driving force behind the players' fan mail expenditure, though, the game's economy wouldn't hum like it does.



 

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