anyway.



thread: 2006-01-19 : Shock: and Conflict Creation

On 2006-01-19, Vincent wrote:

Roger, I think you're glossing over the fact that I'm talking especially about the people who aren't playing the protagonist and antagonist. As the player of the PC, I might have a strong preference, but if no one else does, then no one else will bother spending their points for or against me.

Setting up conflicts where all possible outcomes are totally awesome from the audience's point of view may be fine, fun and workable - but not if your game design ALSO depends on the audience spending their points on the side they want to win.

And then on top of THAT, there's the whole issue of bumping "it's all good" up into the reward cycle, which is not at all encapsulated as "conflicts need stakes."

We aren't disagreeing, but you haven't summed up my points, if that's what you're trying to do.



 

This makes RC go "You're Right."
I missed some important stuff in there.

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