anyway.



thread: 2005-06-03 : The Subtle Rules

On 2005-06-04, Spamnet wrote:

I usually just lurk for lack of anything interesting to add, but I just have to post this time. I can't help it.

C Edwards wrote "the games I've played that demand your full attention during play seem to be gripping...even Tetris once it speeds up...have this quality"

It occurred to me that this is immersion in another 'setting'other than rpgs. So it doesn't really depend on your rp stance or your techniques or whatnot. It has grip. I bet this is why Gamist/Challenge/Competition type games are more common than the others; it's intuitively easy to give it your full immersive attention. More story-oriented games need the right mindset and dramatic choices to spur the same kind of attention grip.

Chris (spamnet@nycap.rr.com)



 

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