thread: 2006-01-17 : More Character Co-ownership
On 2006-01-20, Curly wrote:
Vincent first described his Big Dangerous Idea For 2006 as 'playerless play'.
And he provided plenty of context as to what he meant by that.
Context aside, the phrase really grabbed my imagination.
As intriguing as his fleshing-out of the concept has been;
I kinda wish he'd just walked-around all year declaring 2006 The Year Of Playerless Play, without further explanation.
Some REALLY wacky games might have been inspired by leaving folks speculating what Playerless Play meant, with no hints.