thread: 2006-01-24 : Still More Character Ownership
On 2006-01-24, SDL wrote:
I think that if you want to do this, if you want to make the players take a step back from "their characters", you have to give them a clear way to focus on the big picture.
If we start with our characters, and only/primarily touch the big picture through our characters, we are probably going to love them more than the big picture. We'll still kill our characters, but only when we consider it important to them.
So if you want to do this you might have to start from the opposite point of the way we currently play, and build from there.
What would that mean? Something like starting with the situation and pulling the characters out of it?
I have no idea... ;)
This makes SDL go "(thwack)"
...which isn't saying any more than what you wrote above...
This makes SDL go "Add this line:"
How about thinking of "your" character(s) as resources you expend to change the course of the story?
This makes BL go "Dude"
Nice, SDL. I'm typing the rule in Bliss Stage as we speak.
This makes SDL go "awesome"