anyway.



thread: 2006-01-24 : Still More Character Ownership

On 2006-01-24, Vincent wrote:

Troy, I suggest to you that in a lot of the current Forge games, what looks like character advancement is, in fact, and in conjunction with resolution, situation advancement exactly.

As far as I'm concerned, the problem's easily solved, in principle: all you have to do is make sure that the players can play even if their characters die. If you have to have a character in order to play, then when your character dies, you have to be able to get a new character - that's how Dogs in the Vineyard works. If you don't have to have a character in order to play, like in Primetime Adventures for instance, then when your character dies, you just keep playing.



 

This makes NinJ go "In Shock:.."
... the "character advancement" is deliberately and only a continuing definition of the *Tagonists and, thereby, a definition of the problem being addressed.

This makes...
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