On 2006-01-25, Troy_Costisick wrote:
As far as I’m concerned, the problem’s easily solved, in principle: all you have to do is make sure that the players can play even if their characters die. If you have to have a character in order to play, then when your character dies, you have to be able to get a new character - that’s how Dogs in the Vineyard works. If you don’t have to have a character in order to play, like in Primetime Adventures for instance, then when your character dies, you just keep playing.
-This to me says they might gain control over stuff like villains, obstacles, traps, allies, resources, and stuff like that. Then they use other resources to advance those things…till they die (get used, whatever) then get a new character or create more NPCs/Setting elements and so on. Is this what you’re getting at Vincent?
-Should character death be the price that must be paid to get access to control like that?