anyway.



thread: 2006-01-24 : Still More Character Ownership

On 2006-01-25, Vincent wrote:

Dave: "...anytime the story is not clearly focused on you (eg spotlight episode), the GM will say 'Grenade lands in your trench! Everyone roll a d6 and if you roll 6, you're dead!' Random (and quite possibly meaningless) character death may ensue for all but one or two characters who weren't required to make the roll."

That seems to me to be pretty much how Band of Brothers works.

Now, but there's a major difference between Band of Brothers and my imaginary WWII roleplaying game: Band of Brothers was all written when they started filming. The creators knew during episode two who would live until episode five, or whatever. We don't have (or want) that luxury. Instead, we have to somehow navigate creating fiction collaboratively and on the fly - we're jamming, not performing. So I want to look to the audience experience, where - like in a roleplaying game - I don't know in episode 2 who'll live to episode five.

And this is where I really appreciate Neel's, anon's, and Ian's comments. Phase 1 and phase 2 - there's lots of stuff we can do, lots of stuff to look at and play with.



 

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