anyway.



thread: 2005-05-03 : Creating Theme

On 2006-01-27, Roger wrote:

Hmmm.  There's definitely a potential for a story there— probably the plot I've heard referred to as "bastard get what he deserves."  I'm not entirely sure it succeeds as "a game consisting of interesting choices" in the sense that the character is defined by the maxim "In any situation, I will always choose X over Y."

The play is definitely thematic.  I think it falls down in the player participation area.  Once the character is defined, he's more or less on autopilot.  The player is so non-participatory that he's no longer required.



 

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