anyway.



thread: 2005-05-16 : Violence

On 2005-05-17, Matt Wilson wrote:

Pete:
I'm just wondering where you got the impression that I was confused about nonviolence and nonconfrontation. Was it something in my blog post? I haven't really said anything anywhere else.

And Ben (I'm sort of working my way up, sorry): I agree with you as well.

RPGs typically set up the rules so that violent acts of aggression are a superior means of resolving situations, and that turning away is failure. There's cool exceptions, though, like Dogs and TSOY.

Assuming that's what you meant.



 

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