anyway.



thread: 2006-01-31 : An Awesome Line of Thought

On 2006-01-31, Gordon wrote:

I've played in games like this, with one important thing missing - collaboration.  That is, I've played games where the GM slowly revealed or decided (and how would I know which?) that we were dead, or memories, or etc.  As tempted as I've been, I've never actually run such a game myself.  And now I know why: not enough collaboration going on.

Making those things (and more!) available to all participants as collaborative tools is the cool exciting thing to my eye.



 

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