thread: 2006-01-31 : An Awesome Line of Thought
On 2006-01-31, Brendon wrote:
Huh. Building some rules where you're like "I rolled a 17! YES! Vincent, we replay that scene with the barmaid, suck THAT up!"
Yes, that would be one example. I will summarize the different uses of replay Blatner lays out.
1) At the end of an enactment, there are often feelings among the audience members about how they would have liked the scene to be played.
2) Another form of replay can occur when, in the course of an enacement, there is some impasse. Then, with the consent of the players, the director asks for feedback from the audience. For instance, imagine that the main character, Bob, is playing a scene showing conflict with his brothers; he gets stuck, and indicates he would like some help...the audience ends up volunteering, control goes to sara, and then back to bob.
3) A third variation of replay occurs when the main character is dissatisfied with how they are playing the scene
And finally, here's an interesting point of replay as to the therepeutic approach. Finally, remember that scenes may be replayed to allow for the fullest satisfaction of the main character's desire to explore a role
All quotes are attributed, again, to "The Art of Play" as referenced in the previous comment.
I was toying with the idea of replay and/or role-reversal in regards to your dangerous idea of character ownership (or lack thereof). The questions I ended up asking myself were what could a protagonist both lose and gain from replay. Ask the same questions of non-active players, and the player bringing about the conflict. Now it really starts sounding like Polaris. I'm trying to think of it differently though, make the system even more compulsory. In short, what can be achieved, and what does it cost?