anyway.



thread: 2006-01-31 : An Awesome Line of Thought

On 2006-02-01, Sydney Freedberg wrote:

New horizons, yes—but: as in most discoveries of new territory, people are already living here, they just don't know it. (Don't know its significance in a wider world, that is).

Think about, oh, every person who's ever told you about their character, or their campaign, or their Best Session Ever. What they're telling you, at that moment, is The Story for them—and it is hardly ever a faithful and accurate recounting of either what actually was said around the table or what was done in the fiction. In fact, people remembering play inaccurately is probably the feature that's saved traditional "20 minutes of fun in four hours of play" gaming: People don't remember the other 3 hours & 40 minutes!

And the same reinvention in the telling occurs when we talk about our kids, our jobs, our everything. Rashomon is not a weird and exceptional thing: Rashomon is what we do every day.

What's new here (at least for roleplaying) is that we're recognizing that. So how do we harness them?



 

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This reminds TLB of One-Simple-Thing #3: The Story