thread: 2006-01-31 : An Awesome Line of Thought
On 2006-02-01, Mendel wrote:
Sometime ago I was working on a design using many worlds as a resolution mechanic, likely inspired by "Run, Lola, Run". At any given moment of relevant uncertainty you would play through one or more future extrapolations, as they deviated strongly from reality into the fantastic, the exact deviation also being variable.
Perhaps part of the reason I needed to shelf that design was because the resolution mechanic was more interesting than the game itself.
This makes GH go "Beat me to it..."
...with the Lola Rennt reference. Though, as you note, there must be more than just a mechanic to do it -- there needs to be a compelling reason to play. "What do we get out of the replaying?" is the question that springs to my mind.