anyway.



thread: 2006-01-31 : An Awesome Line of Thought

On 2006-02-01, timfire wrote:

Re: Replay: While I definitely see some cool potential here, I have to wonder how offering a "replay" option would affect the sense of consequence in a game. If I know I can simply replay a scene, why should I care if I lose? Obviously, you can tie replay to some resource, but still.

Otherwise, cool stuff. Though I haven't actually seen it in play, there's nothing stopping a player of a dead character in The Mountain Witch from inserting Fate-related material into play, including flashbacks and other "memories".



 

This makes GH go "3:16..."
... ties the re-narration to a resource, so I guess it's a Karma mechanic. The resource is limited and comes in two flavours (one I think of as "take", the other as "give").

This makes...
initials
...go...
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