thread: 2006-01-31 : An Awesome Line of Thought
On 2006-02-05, Curly wrote:
Bedlam is a story game about institutionalized egomaniacs competing over whose self-glorifying version of the truth prevails.
Not so different from confused vets in a VA hospital. Except that delusions of grandeur aren't a given with the vets.
Like Bedlam, each war-vet PC could be trying to arrange scrawled bits of 'what I remember' into a coherent order.
Vincent's Big Dangerous Idea 2006 could be incorporated by letting players author & assign memory-scraps to other player's characters.
Additionally,
Each vet's present-day Persuasiveness or Credibility could be reflected via a mechanism similar to The Mountain Witch's 'Trust' mechanic. So other players could weigh-in on whether they 'buy' each PC's version of events, with an economy of tokens.
Unlike Universalis, where the coins used to buy 'what happened' have no explanation within the fiction of the game; the war game's Persuasiveness/Credibility/Trust would reflect aspects of the vet character's personality.
Maybe killing your own character off would be the ultimate Persuasive act. Something that nobody could dispute happened.