thread: 2006-02-09 : A Question for J

On 2006-02-11, Kuma wrote:

It's a struggle against imperfect information.  You have various resources at your disposal - you know (or maybe you don't) the personality of the person ahead of you, and you have either the text or the drawing.  Combining these, the conflict is with the imperfectness (imperfectability?) of the possible solution to the puzzle.

Which is why cracking wise ruins it - instead of struggling to find the solution, the player is simply substituting information.  The obvious lack of conflict blows the doors off the experience.


This makes NinJ go "Yeah, I think that's accurate."

This makes...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":