anyway.



thread: 2006-02-14 : The Perils

On 2006-02-15, Jason M wrote:

I find the idea of designing your game to facilitate testing your game really interesting, John.  There's a chicken and egg thing going on there that seems like it will work out in your favor, in terms of clarity and modularity.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":