anyway.



thread: 2005-11-10 : Open House: Ask a Frequent Question...

On 2006-02-16, Clinton R. Nixon wrote:

When do you know a game design just isn't going to work? At what point in the design process do you say, "Ok, fun experiment, but, you know, time to pull the life support."



 

This makes TC go "For me..."
For me it's when it begins to look like a game I've alread designed or exactly like a game I already play. Then I just go, eh, and toss it in the drawer.

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