anyway.



thread: 2006-02-16 : Throwing It Open: Pulling the Plug

On 2006-02-16, John Harper wrote:

Matt, Vincent: Yes! That's a tough one. This exact thing happened with Stranger Things, and it wasn't acceptable to me. So, I chucked the damned thing and got out the hammer and tongs. It was painful, but I am much, much happier with the game now that it's doing what I wanted all along.

Will this be true for you, too? I have no idea. I was so invested in my first vision for the game that I *needed* to get it right. Like, deep down needed.

I guess the question is this: Is the not-quite-your-game thing something that you care about enough to finish and publish? It could be. Sometimes we don't know what we really want until we try to get it and fail.



 

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