anyway.



thread: 2006-02-16 : Throwing It Open: Pulling the Plug

On 2006-02-18, Curly wrote:

This thread is to actual creative process
what 'Actual Play' is to actual play.

So here's my 'Actual Creative Process' post:

In the past I'd graze the internet for rpg talk, for hours.

When my blood-sugar got low from hunger, all the strange jargon & concepts would become an exciting manic overload.  I imagine that this William Blake mode is what it's like to be Ben Lehman, all the time.

Then I'd step out for some fresh air & cheap food.  Calming down, 1 or 2 notions would remain clear-enough not to evaporate.

So I'd head home & try to type those ideas into rules text.  The goal was to flesh out the notions clearly-enough that I'd understand what I meant.  And, hypothetically, so would some stranger reading the text.

After a few hours of this, if I was still enthusiastic about the game-sketch; I'd head outside again and show it to a bartender friend.  We'd kill slow hours of his night shift, hashing out the esoteric ideas.

Then we'd either stop, satisfied.  Or stick with an idea=du jour-longer; if we both still were intrigued.  Often, what seemed revolutionary turned out to be only New To Us.  Becuase you other fuckers have a tidy headstart & never stop trailblazing.

The above routine ended a few months ago, but already I'm nostalgic about it.  Nowadays, I don't have a routine. So I don't have a creative process.  Just creativity minus productive methods.



 

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