anyway.



thread: 2006-02-21 : Adding Objectives to Mechaton

On 2006-02-21, SDL wrote:

Nice.

That there is a pretty cool "open points system", for a death-match or meeting engagement type game (one that doesn't have scenario-imposed conditions).

You can bid whatever you want into the fight, but the scale of your victory can be judged by the forces actually committed for and against.

This doesn't yet solve the problem of getting completely wiped out, though! You'd have to judge Victories by kills rather than by survivors, for a start.

It doesn't apply so much to mechaton, but you also have the old "pulling the rabbit out of the hat" problem of forces that look harmless, but actually kick ass when used properly.

i'm going to have to try this game sometime...



 

This makes VB go "yeah, there are no hats in Mechaton!"
No rabbits either. All you've got is pure, lovely, lovely dice.

This makes NinJ go "That's not to say that there aren't great combos."
There are really good combinations. Clever use of Sensors, for instance, seems really great.

Frankly, I find that the rabbit-hat thing is usually a disappointment. Your opponent never says "You're so clever!"; it's always "Oh. Well great." I find tactics and strategy to be much more satisfying to win or lose by.

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